Graspable vs Spline

Spline is for designing 3D scenes and embedding them in web pages; Graspable is for building XR experiences people step into. They overlap on "3D by describing it" and little else.

Spline is a designer-facing 3D tool in the browser and, since version 2, a desktop app, with an in-editor AI agent, text-to-3D generation and a local MCP server. Scenes run on Spline’s own runtime. Facts about Spline are from its own pages, listed at the end, last checked on 3 October 2026. If something is out of date, tell us.

Choose Graspable when

the scene has to run on a headset, with hands or controllers, and you want a code project you own.

Choose Spline when

you want a beautiful 3D scene or animation for a web page, designed visually with AI help, and WebXR is not needed.

Side by side

What you build
GraspableA desktop app for macOS (Windows and Linux are coming). You describe a 3D or XR scene; an AI agent builds it as a real React Three Fiber and WebXR project in a folder on your computer.
SplineScenes rendered by Spline’s closed runtime, embedded in sites; code exports to three.js, React and React Three Fiber lose animations and events except for Vanilla JS and React.
The AI
GraspableYour own AI account: an API key from Anthropic, OpenAI, OpenRouter and others, a ChatGPT subscription, or Claude Code with a Claude subscription. Models come from the provider’s own list.
SplineAn AI agent inside the editor and text- or image-to-3D generation (Hunyuan3D, Trellis, Meshy), with credits on paid plans; a local MCP server for Claude Code and Cursor.
Where it runs
GraspableOn your computer. Projects, previews, builds, keys and sign-ins stay there. A paid plan can move a project to a Cloud Agent and back.
SplineBrowser or desktop app; scenes load from Spline’s CDN by default.
Checking the result
GraspableA run ends only when the project builds and loads in a real browser without errors; recorded headset sessions are replayed after every change.
SplineVisual, in the editor; nothing verifies a build or loads a headset.
Headsets and devices
GraspableAny browser with WebXR. The app emulates a Meta Quest 3 or Meta VR Glasses in the preview; a project opens on a Quest or an Apple Vision Pro over Wi-Fi or USB.
SplineNo WebXR export documented. visionOS through Spline Mirror and native exports in beta; no Quest or Android XR mention.
Your code
GraspableOrdinary code on your disk: React, three.js, React Three Fiber, @react-three/xr. Yours, in any editor, with a version per run.
SplineA .spline scene; self-hosted export on the top plan.
Price
GraspableFree to build with on your computer, on every plan. Builder $20, Pro $40, Studio $99 per seat add Cloud Agents, Fast mode, premium templates, teams and Credits (graspable.dev/pricing).
SplineFree with a watermark; Hobby $15 a month; Pro $30; Max $70; Enterprise custom (spline.design/pricing).
Native headset apps
GraspableWeb only today: no Unity, Unreal or native headset builds.
SplinevisionOS exports in beta.

Where Spline is the better choice

  • The friendliest 3D editor for designers, with generation of models from text and images.
  • Polished embeds for web pages.
  • visionOS viewing through Spline Mirror.

Where Graspable is

  • WebXR on Quest, Vision Pro and any headset browser, with hands and controllers.
  • A code project you own, built and checked by an agent with your own AI account.
  • Emulated headsets and replayed sessions.

Our take

Spline is the better design tool; Graspable is the better XR tool. If people will put on a headset, Graspable is the one that gets the scene there and checks it.

Graspable is our product. The facts above are what we found; this paragraph is what we think.

Try Graspable

It is a desktop app, free with your own AI account. Describe a scene, watch it being built as a real project on your computer, and open it on your headset. See what people made and the requests behind each.

Download GraspablePricing

Sources

Last checked 3 October 2026. Product names belong to their owners; none of them endorses Graspable.

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