Skills for what you’re building.

Browse skills for immersive worlds, AI glasses, characters and films. Read the instructions, then add them to your agent.

74 skills

  • Blender / Unity / Unreal Engine

    3D Spatial Animation

    Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

    By dylantarre MIT

  • Three.js

    3D Testing and Visual QA

    Test Three.js features with browser checks, deterministic visual fixtures, lifecycle tests, and device-specific evidence.

    By cesartevisual MIT

  • Three.js

    Accessible 3D Experiences

    Make Three.js interactions usable with keyboards, assistive technology, reduced motion, and non-3D fallbacks.

    By cesartevisual MIT

  • Animation

    Accessible Motion Design

    Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

    By dylantarre MIT

  • Three.js

    Animation and Timelines

    Implement Three.js animation clips, skeletal animation, transitions, scroll timelines, and frame-independent motion.

    By cesartevisual MIT

  • Gaussian splats

    Articulated Gaussian-splat scenes

    Reason about parts, joints and interaction in captured splat scenes. Research guidance with upstream tooling requirements.

    By jaccen Research reference

  • Three.js

    Asset Loading and Optimization

    Load, validate, compress, cache, and release glTF models, textures, decoder assets, and user-supplied 3D files.

    By cesartevisual MIT

  • Film & motion design

    Beat-synced editing

    Plan cuts, transitions, speed ramps and shot timing around the rhythm of a piece.

    By iart-ai MIT

  • Three.js

    BIM, GIS, and Large Coordinates

    Integrate Three.js BIM/IFC, GIS, CAD, measurements, clipping, and large-coordinate datasets.

    By cesartevisual MIT

  • Blender

    Blender animation

    Create keyframes, actions, NLA clips and retargeted motion, then bake and export animation for a game engine.

    By EL4CTEO MIT

  • Blender

    Blender asset checks

    Check mesh topology, normals, UVs, scale and intersections before handing an asset to the next production stage.

    By EL4CTEO MIT

  • Blender

    Blender assets for real-time scenes

    Set geometry, material, texture and bone budgets; build levels of detail and reduce draw calls.

    By EL4CTEO MIT

  • Blender

    Blender character rigging

    Fit a Rigify rig, set up IK and FK, skin a character and validate deformation before engine export.

    By EL4CTEO MIT

  • Blender

    Blender export pipelines

    Prepare and check FBX, GLB or USD exports with the right scale, axes, skeleton and animation clips.

    By EL4CTEO MIT

  • Blender

    Blender facial rigs and shape keys

    Build expressions, speech shapes and corrective deformations with blendshapes, bones and drivers.

    By EL4CTEO MIT

  • Blender

    Blender foundations

    Drive Blender through Python or a connected editor, check the installed API and verify the result.

    By EL4CTEO MIT

  • Blender

    Blender lighting and look development

    Light characters and products, compose cameras and tune exposure and materials before rendering.

    By EL4CTEO MIT

  • Blender

    Blender PBR materials

    Build physically based materials with correct texture color spaces, channel packing, normals and surface values.

    By EL4CTEO MIT

  • Blender

    Blender rendering

    Choose render settings, lighting passes, denoising and color management for stills and animation.

    By EL4CTEO MIT

  • Blender

    Blender retopology and UVs

    Prepare clean deformation topology, unwrap UVs and set consistent texture density for generated or scanned assets.

    By EL4CTEO MIT

  • Blender

    Blender texture baking

    Bake normals and surface maps from detailed assets into textures suitable for real-time rendering.

    By EL4CTEO MIT

  • Three.js

    Build and Delivery

    Prepare and verify Three.js web builds, asset hosting, decoder paths, caching, and deployment compatibility.

    By cesartevisual MIT

  • AI glasses

    Camera capture on AI glasses

    Build a deliberate capture flow with permission, progress and a useful saved result.

    By Graspable MIT

  • Film & motion design

    Color in motion

    Choose a restrained motion palette and avoid muddy color transitions when animating or grading a film.

    By iart-ai MIT

  • Three.js

    Custom Shaders

    Write and debug Three.js GLSL shaders, custom material effects, uniforms, and shader deformation.

    By cesartevisual MIT

  • Animation

    Data Visualization Animation

    Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.

    By dylantarre MIT

  • Games & native engines

    Dialogue systems

    Design branching conversations with conditions, variables, localization and a suitable authoring format.

    By gamedev-skills Apache-2.0

  • Games & native engines

    Game camera systems

    Build follow, orbit and first-person cameras with collision, framing and controlled smoothing.

    By gamedev-skills Apache-2.0

  • Blender / Unity / Unreal Engine

    Game Development Animation

    Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

    By dylantarre MIT

  • Games & native engines

    Game performance optimization

    Profile frame time, identify the CPU or GPU bottleneck and choose measurable fixes.

    By gamedev-skills Apache-2.0

  • Gaussian splats

    Gaussian-splat compression and deployment

    Compare quantization, pruning, streaming and levels of detail for splat scenes on the web and mobile devices.

    By jaccen Research reference

  • Gaussian splats

    Gaussian-splat engineering guide

    Choose a practical path from Gaussian-splatting research to a deployed application.

    By jaccen Research reference

  • Three.js

    Geometry and Instancing

    Create or optimize Three.js BufferGeometry, procedural meshes, instanced objects, and geometry attributes.

    By cesartevisual MIT

  • Three.js / WebXR

    Grab, hold and throw in VR

    Implement controller grabbing, object attachment, release velocity and feedback in a Three.js scene.

    By pavlin-dev MIT

  • GSAP

    GSAP foundations

    Animate with tweens, easing, staggered timing and responsive or reduced-motion variants.

    By greensock MIT

  • GSAP

    GSAP performance

    Reduce animation jank with transform-based movement, batching and fewer forced layout calculations.

    By greensock MIT

  • GSAP

    GSAP timelines

    Sequence animations with positions, labels, nested timelines and playback controls.

    By greensock MIT

  • GSAP

    GSAP with React

    Use GSAP in React with scoped animations, refs and cleanup that follows the component lifecycle.

    By greensock MIT

  • HyperFrames

    HyperFrames motion reel

    Plan and render beat-synced motion graphics with HTML, GSAP, SVG and Canvas. Instructions are in Japanese.

    By Sunwood-ai-labs Research reference

  • Film & motion design

    Immersive film review

    Check story, camera comfort, audio and viewing controls before sharing a spatial film.

    By Graspable MIT

  • Three.js

    Lighting and Shadows

    Light Three.js scenes using environment maps, direct lights, baked light, and tuned shadow maps.

    By cesartevisual MIT

  • Three.js

    Materials and Textures

    Implement Three.js PBR materials, texture mapping, transparency, and color-management fixes.

    By cesartevisual MIT

  • Animation

    Micro-interaction Animation

    Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

    By dylantarre MIT

  • Animation

    Motion design principles

    Plan animation timing, easing and choreography before implementing the motion.

    By LottieFiles MIT

  • Three.js

    Particles and Large Data

    Build Three.js particle systems, point clouds, large repeated datasets, and CPU or GPU simulations.

    By cesartevisual MIT

  • Three.js

    Performance and Memory

    Profile and optimize Three.js frame time, GPU workload, asset memory, and resource leaks.

    By cesartevisual MIT

  • Three.js

    Physics Integration

    Integrate Rapier or another physics engine with Three.js, including colliders, fixed timesteps, and render synchronization.

    By cesartevisual MIT

  • Three.js

    Picking and Controls

    Implement Three.js pointer picking, orbit controls, object dragging, selection, and synchronized HTML controls.

    By cesartevisual MIT

  • Three.js

    Postprocessing Pipelines

    Add or debug Three.js bloom, antialiasing, ambient occlusion, depth effects, and render-target composition.

    By cesartevisual MIT

  • Three.js

    Product Viewers and Configurators

    Build Three.js product viewers with material variants, camera presets, hotspots, configuration state, and image export.

    By cesartevisual MIT

  • Three.js

    React Three Fiber and Drei

    Build or fix React Three Fiber scenes, Drei helpers, Suspense loading, events, and React lifecycle integration.

    By cesartevisual MIT

  • Three.js

    Rendering Diagnostics

    Diagnose Three.js black canvases, missing meshes, wrong colors, flicker, picking bugs, and context loss.

    By cesartevisual MIT

  • Three.js

    Scenes, Cameras, and Math

    Build or correct Three.js scene hierarchies, camera framing, coordinate transforms, and responsive renderer lifecycles.

    By cesartevisual MIT

  • Film & motion design

    Shot composition

    Frame action, guide attention and plan camera moves, with safe areas for different video formats.

    By iart-ai MIT

  • AI glasses

    Small-display glasses interfaces

    Design readable screens and voice actions for glasses with a compact display.

    By Graspable MIT

  • Three.js

    Spatial Audio

    Add Three.js spatial audio, user-controlled playback, listener movement, and audio lifecycle handling.

    By cesartevisual MIT

  • XR & AR

    Tabletop AR placement

    Build placement and recovery flows for phones and passthrough headsets.

    By Graspable MIT

  • Three.js

    Three.js Web Projects

    Plan and implement complete Three.js web experiences, or select focused skills for an existing 3D feature.

    By cesartevisual MIT

  • Unity

    Unity animation

    Build Animator states, transitions, blend trees, layers and humanoid IK for character movement.

    By gamedev-skills Apache-2.0

  • Unity

    Unity input

    Connect actions, action maps and player input, with callbacks or polling suited to the project.

    By gamedev-skills Apache-2.0

  • Unity

    Unity physics

    Set up rigid bodies, collision layers, raycasts, triggers and joints for a 3D scene.

    By gamedev-skills Apache-2.0

  • Unreal Engine

    Unreal Blueprints

    Structure gameplay with Blueprint classes, events, functions and communication between actors.

    By gamedev-skills Apache-2.0

  • Unreal Engine

    Unreal Enhanced Input

    Connect input actions, mapping contexts, triggers and modifiers to gameplay.

    By gamedev-skills Apache-2.0

  • Unreal Engine

    Unreal Niagara effects

    Build Niagara systems and emitters, expose parameters and control effects from gameplay.

    By gamedev-skills Apache-2.0

  • Animation

    Video Motion Graphics

    Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

    By dylantarre MIT

  • AI glasses

    Voice interactions for AI glasses

    Design short, interruptible voice interactions with visible and spoken feedback.

    By Graspable MIT

  • Three.js / WebXR

    VR comfort and polish

    Review feedback, timing, haptics and motion comfort before calling a VR experience finished.

    By pavlin-dev MIT

  • Three.js / WebXR

    VR environment design

    Build a readable, grounded WebXR environment with lighting, materials, atmosphere and a sensible scale.

    By pavlin-dev MIT

  • Three.js / WebXR

    VR particles and effects

    Create pooled, instanced effects that read correctly in stereo and fit a headset frame budget.

    By pavlin-dev MIT

  • Three.js

    Web and Framework Integration

    Integrate Three.js with responsive HTML, Next.js or other frameworks, scroll sections, overlays, and multiple views.

    By cesartevisual MIT

  • Animation

    Web Motion Design

    Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

    By dylantarre MIT

  • Three.js

    WebGPU and TSL

    Build or migrate Three.js WebGPURenderer, TSL node materials, and GPU compute features.

    By cesartevisual MIT

  • Three.js

    WebXR

    Implement Three.js VR or AR sessions, XR input, reference spaces, hit testing, and session lifecycle.

    By cesartevisual MIT

  • Three.js / WebXR

    WebXR session setup

    Set up immersive sessions and the XR render loop, with recovery and a useful desktop fallback.

    By pavlin-dev MIT

Skills are instructions, not new device capabilities. Read their requirements and test what your agent builds. How skills work.