Skills for what you’re building.
Browse skills for immersive worlds, AI glasses, characters and films. Read the instructions, then add them to your agent.
74 skills
Blender / Unity / Unreal Engine
3D Spatial Animation
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
By dylantarre MIT
Three.js
3D Testing and Visual QA
Test Three.js features with browser checks, deterministic visual fixtures, lifecycle tests, and device-specific evidence.
By cesartevisual MIT
Three.js
Accessible 3D Experiences
Make Three.js interactions usable with keyboards, assistive technology, reduced motion, and non-3D fallbacks.
By cesartevisual MIT
Animation
Accessible Motion Design
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
By dylantarre MIT
Three.js
Animation and Timelines
Implement Three.js animation clips, skeletal animation, transitions, scroll timelines, and frame-independent motion.
By cesartevisual MIT
Gaussian splats
Articulated Gaussian-splat scenes
Reason about parts, joints and interaction in captured splat scenes. Research guidance with upstream tooling requirements.
By jaccen Research reference
Three.js
Asset Loading and Optimization
Load, validate, compress, cache, and release glTF models, textures, decoder assets, and user-supplied 3D files.
By cesartevisual MIT
Film & motion design
Beat-synced editing
Plan cuts, transitions, speed ramps and shot timing around the rhythm of a piece.
By iart-ai MIT
Three.js
BIM, GIS, and Large Coordinates
Integrate Three.js BIM/IFC, GIS, CAD, measurements, clipping, and large-coordinate datasets.
By cesartevisual MIT
Blender
Blender animation
Create keyframes, actions, NLA clips and retargeted motion, then bake and export animation for a game engine.
By EL4CTEO MIT
Blender
Blender asset checks
Check mesh topology, normals, UVs, scale and intersections before handing an asset to the next production stage.
By EL4CTEO MIT
Blender
Blender assets for real-time scenes
Set geometry, material, texture and bone budgets; build levels of detail and reduce draw calls.
By EL4CTEO MIT
Blender
Blender character rigging
Fit a Rigify rig, set up IK and FK, skin a character and validate deformation before engine export.
By EL4CTEO MIT
Blender
Blender export pipelines
Prepare and check FBX, GLB or USD exports with the right scale, axes, skeleton and animation clips.
By EL4CTEO MIT
Blender
Blender facial rigs and shape keys
Build expressions, speech shapes and corrective deformations with blendshapes, bones and drivers.
By EL4CTEO MIT
Blender
Blender foundations
Drive Blender through Python or a connected editor, check the installed API and verify the result.
By EL4CTEO MIT
Blender
Blender lighting and look development
Light characters and products, compose cameras and tune exposure and materials before rendering.
By EL4CTEO MIT
Blender
Blender PBR materials
Build physically based materials with correct texture color spaces, channel packing, normals and surface values.
By EL4CTEO MIT
Blender
Blender rendering
Choose render settings, lighting passes, denoising and color management for stills and animation.
By EL4CTEO MIT
Blender
Blender retopology and UVs
Prepare clean deformation topology, unwrap UVs and set consistent texture density for generated or scanned assets.
By EL4CTEO MIT
Blender
Blender texture baking
Bake normals and surface maps from detailed assets into textures suitable for real-time rendering.
By EL4CTEO MIT
Three.js
Build and Delivery
Prepare and verify Three.js web builds, asset hosting, decoder paths, caching, and deployment compatibility.
By cesartevisual MIT
AI glasses
Camera capture on AI glasses
Build a deliberate capture flow with permission, progress and a useful saved result.
By Graspable MIT
Film & motion design
Color in motion
Choose a restrained motion palette and avoid muddy color transitions when animating or grading a film.
By iart-ai MIT
Three.js
Custom Shaders
Write and debug Three.js GLSL shaders, custom material effects, uniforms, and shader deformation.
By cesartevisual MIT
Animation
Data Visualization Animation
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
By dylantarre MIT
Games & native engines
Dialogue systems
Design branching conversations with conditions, variables, localization and a suitable authoring format.
By gamedev-skills Apache-2.0
Games & native engines
Game camera systems
Build follow, orbit and first-person cameras with collision, framing and controlled smoothing.
By gamedev-skills Apache-2.0
Blender / Unity / Unreal Engine
Game Development Animation
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
By dylantarre MIT
Games & native engines
Game performance optimization
Profile frame time, identify the CPU or GPU bottleneck and choose measurable fixes.
By gamedev-skills Apache-2.0
Gaussian splats
Gaussian-splat compression and deployment
Compare quantization, pruning, streaming and levels of detail for splat scenes on the web and mobile devices.
By jaccen Research reference
Gaussian splats
Gaussian-splat engineering guide
Choose a practical path from Gaussian-splatting research to a deployed application.
By jaccen Research reference
Three.js
Geometry and Instancing
Create or optimize Three.js BufferGeometry, procedural meshes, instanced objects, and geometry attributes.
By cesartevisual MIT
Three.js / WebXR
Grab, hold and throw in VR
Implement controller grabbing, object attachment, release velocity and feedback in a Three.js scene.
By pavlin-dev MIT
GSAP
GSAP foundations
Animate with tweens, easing, staggered timing and responsive or reduced-motion variants.
By greensock MIT
GSAP
GSAP performance
Reduce animation jank with transform-based movement, batching and fewer forced layout calculations.
By greensock MIT
GSAP
GSAP timelines
Sequence animations with positions, labels, nested timelines and playback controls.
By greensock MIT
GSAP
GSAP with React
Use GSAP in React with scoped animations, refs and cleanup that follows the component lifecycle.
By greensock MIT
HyperFrames
HyperFrames motion reel
Plan and render beat-synced motion graphics with HTML, GSAP, SVG and Canvas. Instructions are in Japanese.
By Sunwood-ai-labs Research reference
Film & motion design
Immersive film review
Check story, camera comfort, audio and viewing controls before sharing a spatial film.
By Graspable MIT
Three.js
Lighting and Shadows
Light Three.js scenes using environment maps, direct lights, baked light, and tuned shadow maps.
By cesartevisual MIT
Three.js
Materials and Textures
Implement Three.js PBR materials, texture mapping, transparency, and color-management fixes.
By cesartevisual MIT
Animation
Micro-interaction Animation
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
By dylantarre MIT
Animation
Motion design principles
Plan animation timing, easing and choreography before implementing the motion.
By LottieFiles MIT
Three.js
Particles and Large Data
Build Three.js particle systems, point clouds, large repeated datasets, and CPU or GPU simulations.
By cesartevisual MIT
Three.js
Performance and Memory
Profile and optimize Three.js frame time, GPU workload, asset memory, and resource leaks.
By cesartevisual MIT
Three.js
Physics Integration
Integrate Rapier or another physics engine with Three.js, including colliders, fixed timesteps, and render synchronization.
By cesartevisual MIT
Three.js
Picking and Controls
Implement Three.js pointer picking, orbit controls, object dragging, selection, and synchronized HTML controls.
By cesartevisual MIT
Three.js
Postprocessing Pipelines
Add or debug Three.js bloom, antialiasing, ambient occlusion, depth effects, and render-target composition.
By cesartevisual MIT
Three.js
Product Viewers and Configurators
Build Three.js product viewers with material variants, camera presets, hotspots, configuration state, and image export.
By cesartevisual MIT
Three.js
React Three Fiber and Drei
Build or fix React Three Fiber scenes, Drei helpers, Suspense loading, events, and React lifecycle integration.
By cesartevisual MIT
Three.js
Rendering Diagnostics
Diagnose Three.js black canvases, missing meshes, wrong colors, flicker, picking bugs, and context loss.
By cesartevisual MIT
Three.js
Scenes, Cameras, and Math
Build or correct Three.js scene hierarchies, camera framing, coordinate transforms, and responsive renderer lifecycles.
By cesartevisual MIT
Film & motion design
Shot composition
Frame action, guide attention and plan camera moves, with safe areas for different video formats.
By iart-ai MIT
AI glasses
Small-display glasses interfaces
Design readable screens and voice actions for glasses with a compact display.
By Graspable MIT
Three.js
Spatial Audio
Add Three.js spatial audio, user-controlled playback, listener movement, and audio lifecycle handling.
By cesartevisual MIT
XR & AR
Tabletop AR placement
Build placement and recovery flows for phones and passthrough headsets.
By Graspable MIT
Three.js
Three.js Web Projects
Plan and implement complete Three.js web experiences, or select focused skills for an existing 3D feature.
By cesartevisual MIT
Unity
Unity animation
Build Animator states, transitions, blend trees, layers and humanoid IK for character movement.
By gamedev-skills Apache-2.0
Unity
Unity input
Connect actions, action maps and player input, with callbacks or polling suited to the project.
By gamedev-skills Apache-2.0
Unity
Unity physics
Set up rigid bodies, collision layers, raycasts, triggers and joints for a 3D scene.
By gamedev-skills Apache-2.0
Unreal Engine
Unreal Blueprints
Structure gameplay with Blueprint classes, events, functions and communication between actors.
By gamedev-skills Apache-2.0
Unreal Engine
Unreal Enhanced Input
Connect input actions, mapping contexts, triggers and modifiers to gameplay.
By gamedev-skills Apache-2.0
Unreal Engine
Unreal Niagara effects
Build Niagara systems and emitters, expose parameters and control effects from gameplay.
By gamedev-skills Apache-2.0
Animation
Video Motion Graphics
Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
By dylantarre MIT
AI glasses
Voice interactions for AI glasses
Design short, interruptible voice interactions with visible and spoken feedback.
By Graspable MIT
Three.js / WebXR
VR comfort and polish
Review feedback, timing, haptics and motion comfort before calling a VR experience finished.
By pavlin-dev MIT
Three.js / WebXR
VR environment design
Build a readable, grounded WebXR environment with lighting, materials, atmosphere and a sensible scale.
By pavlin-dev MIT
Three.js / WebXR
VR particles and effects
Create pooled, instanced effects that read correctly in stereo and fit a headset frame budget.
By pavlin-dev MIT
Three.js
Web and Framework Integration
Integrate Three.js with responsive HTML, Next.js or other frameworks, scroll sections, overlays, and multiple views.
By cesartevisual MIT
Animation
Web Motion Design
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
By dylantarre MIT
Three.js
WebGPU and TSL
Build or migrate Three.js WebGPURenderer, TSL node materials, and GPU compute features.
By cesartevisual MIT
Three.js
WebXR
Implement Three.js VR or AR sessions, XR input, reference spaces, hit testing, and session lifecycle.
By cesartevisual MIT
Three.js / WebXR
WebXR session setup
Set up immersive sessions and the XR render loop, with recovery and a useful desktop fallback.
By pavlin-dev MIT
Skills are instructions, not new device capabilities. Read their requirements and test what your agent builds. How skills work.