Characters & assets skills
Rig characters, animate faces and prepare models for real-time use.
12 skills in Characters & assets
Blender
Blender animation
Create keyframes, actions, NLA clips and retargeted motion, then bake and export animation for a game engine.
By EL4CTEO MIT
Blender
Blender asset checks
Check mesh topology, normals, UVs, scale and intersections before handing an asset to the next production stage.
By EL4CTEO MIT
Blender
Blender assets for real-time scenes
Set geometry, material, texture and bone budgets; build levels of detail and reduce draw calls.
By EL4CTEO MIT
Blender
Blender character rigging
Fit a Rigify rig, set up IK and FK, skin a character and validate deformation before engine export.
By EL4CTEO MIT
Blender
Blender export pipelines
Prepare and check FBX, GLB or USD exports with the right scale, axes, skeleton and animation clips.
By EL4CTEO MIT
Blender
Blender facial rigs and shape keys
Build expressions, speech shapes and corrective deformations with blendshapes, bones and drivers.
By EL4CTEO MIT
Blender
Blender foundations
Drive Blender through Python or a connected editor, check the installed API and verify the result.
By EL4CTEO MIT
Blender
Blender lighting and look development
Light characters and products, compose cameras and tune exposure and materials before rendering.
By EL4CTEO MIT
Blender
Blender PBR materials
Build physically based materials with correct texture color spaces, channel packing, normals and surface values.
By EL4CTEO MIT
Blender
Blender rendering
Choose render settings, lighting passes, denoising and color management for stills and animation.
By EL4CTEO MIT
Blender
Blender retopology and UVs
Prepare clean deformation topology, unwrap UVs and set consistent texture density for generated or scanned assets.
By EL4CTEO MIT
Blender
Blender texture baking
Bake normals and surface maps from detailed assets into textures suitable for real-time rendering.
By EL4CTEO MIT