All skills

Characters & assets skills

Rig characters, animate faces and prepare models for real-time use.

12 skills in Characters & assets

  • Blender

    Blender animation

    Create keyframes, actions, NLA clips and retargeted motion, then bake and export animation for a game engine.

    By EL4CTEO MIT

  • Blender

    Blender asset checks

    Check mesh topology, normals, UVs, scale and intersections before handing an asset to the next production stage.

    By EL4CTEO MIT

  • Blender

    Blender assets for real-time scenes

    Set geometry, material, texture and bone budgets; build levels of detail and reduce draw calls.

    By EL4CTEO MIT

  • Blender

    Blender character rigging

    Fit a Rigify rig, set up IK and FK, skin a character and validate deformation before engine export.

    By EL4CTEO MIT

  • Blender

    Blender export pipelines

    Prepare and check FBX, GLB or USD exports with the right scale, axes, skeleton and animation clips.

    By EL4CTEO MIT

  • Blender

    Blender facial rigs and shape keys

    Build expressions, speech shapes and corrective deformations with blendshapes, bones and drivers.

    By EL4CTEO MIT

  • Blender

    Blender foundations

    Drive Blender through Python or a connected editor, check the installed API and verify the result.

    By EL4CTEO MIT

  • Blender

    Blender lighting and look development

    Light characters and products, compose cameras and tune exposure and materials before rendering.

    By EL4CTEO MIT

  • Blender

    Blender PBR materials

    Build physically based materials with correct texture color spaces, channel packing, normals and surface values.

    By EL4CTEO MIT

  • Blender

    Blender rendering

    Choose render settings, lighting passes, denoising and color management for stills and animation.

    By EL4CTEO MIT

  • Blender

    Blender retopology and UVs

    Prepare clean deformation topology, unwrap UVs and set consistent texture density for generated or scanned assets.

    By EL4CTEO MIT

  • Blender

    Blender texture baking

    Bake normals and surface maps from detailed assets into textures suitable for real-time rendering.

    By EL4CTEO MIT