All skills

XR & AR skills

Sessions, hands, controllers and comfortable interaction in immersive scenes.

10 skills in XR & AR

  • Blender / Unity / Unreal Engine

    3D Spatial Animation

    Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

    By dylantarre MIT

  • Three.js

    BIM, GIS, and Large Coordinates

    Integrate Three.js BIM/IFC, GIS, CAD, measurements, clipping, and large-coordinate datasets.

    By cesartevisual MIT

  • Three.js / WebXR

    Grab, hold and throw in VR

    Implement controller grabbing, object attachment, release velocity and feedback in a Three.js scene.

    By pavlin-dev MIT

  • Film & motion design

    Immersive film review

    Check story, camera comfort, audio and viewing controls before sharing a spatial film.

    By Graspable MIT

  • XR & AR

    Tabletop AR placement

    Build placement and recovery flows for phones and passthrough headsets.

    By Graspable MIT

  • Three.js / WebXR

    VR comfort and polish

    Review feedback, timing, haptics and motion comfort before calling a VR experience finished.

    By pavlin-dev MIT

  • Three.js / WebXR

    VR environment design

    Build a readable, grounded WebXR environment with lighting, materials, atmosphere and a sensible scale.

    By pavlin-dev MIT

  • Three.js / WebXR

    VR particles and effects

    Create pooled, instanced effects that read correctly in stereo and fit a headset frame budget.

    By pavlin-dev MIT

  • Three.js

    WebXR

    Implement Three.js VR or AR sessions, XR input, reference spaces, hit testing, and session lifecycle.

    By cesartevisual MIT

  • Three.js / WebXR

    WebXR session setup

    Set up immersive sessions and the XR render loop, with recovery and a useful desktop fallback.

    By pavlin-dev MIT