XR & AR skills
Sessions, hands, controllers and comfortable interaction in immersive scenes.
10 skills in XR & AR
Blender / Unity / Unreal Engine
3D Spatial Animation
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
By dylantarre MIT
Three.js
BIM, GIS, and Large Coordinates
Integrate Three.js BIM/IFC, GIS, CAD, measurements, clipping, and large-coordinate datasets.
By cesartevisual MIT
Three.js / WebXR
Grab, hold and throw in VR
Implement controller grabbing, object attachment, release velocity and feedback in a Three.js scene.
By pavlin-dev MIT
Film & motion design
Immersive film review
Check story, camera comfort, audio and viewing controls before sharing a spatial film.
By Graspable MIT
XR & AR
Tabletop AR placement
Build placement and recovery flows for phones and passthrough headsets.
By Graspable MIT
Three.js / WebXR
VR comfort and polish
Review feedback, timing, haptics and motion comfort before calling a VR experience finished.
By pavlin-dev MIT
Three.js / WebXR
VR environment design
Build a readable, grounded WebXR environment with lighting, materials, atmosphere and a sensible scale.
By pavlin-dev MIT
Three.js / WebXR
VR particles and effects
Create pooled, instanced effects that read correctly in stereo and fit a headset frame budget.
By pavlin-dev MIT
Three.js
WebXR
Implement Three.js VR or AR sessions, XR input, reference spaces, hit testing, and session lifecycle.
By cesartevisual MIT
Three.js / WebXR
WebXR session setup
Set up immersive sessions and the XR render loop, with recovery and a useful desktop fallback.
By pavlin-dev MIT