All skills

Games & native engines skills

Gameplay, input, physics and animation in Unity and Unreal Engine.

10 skills in Games & native engines

  • Games & native engines

    Dialogue systems

    Design branching conversations with conditions, variables, localization and a suitable authoring format.

    By gamedev-skills Apache-2.0

  • Games & native engines

    Game camera systems

    Build follow, orbit and first-person cameras with collision, framing and controlled smoothing.

    By gamedev-skills Apache-2.0

  • Games & native engines

    Game performance optimization

    Profile frame time, identify the CPU or GPU bottleneck and choose measurable fixes.

    By gamedev-skills Apache-2.0

  • XR & AR

    Tabletop AR placement

    Build placement and recovery flows for phones and passthrough headsets.

    By Graspable MIT

  • Unity

    Unity animation

    Build Animator states, transitions, blend trees, layers and humanoid IK for character movement.

    By gamedev-skills Apache-2.0

  • Unity

    Unity input

    Connect actions, action maps and player input, with callbacks or polling suited to the project.

    By gamedev-skills Apache-2.0

  • Unity

    Unity physics

    Set up rigid bodies, collision layers, raycasts, triggers and joints for a 3D scene.

    By gamedev-skills Apache-2.0

  • Unreal Engine

    Unreal Blueprints

    Structure gameplay with Blueprint classes, events, functions and communication between actors.

    By gamedev-skills Apache-2.0

  • Unreal Engine

    Unreal Enhanced Input

    Connect input actions, mapping contexts, triggers and modifiers to gameplay.

    By gamedev-skills Apache-2.0

  • Unreal Engine

    Unreal Niagara effects

    Build Niagara systems and emitters, expose parameters and control effects from gameplay.

    By gamedev-skills Apache-2.0