All skills

Performance & testing skills

Measure frame time, reduce rendering cost and test real interactions.

9 skills in Performance & testing

  • Three.js

    3D Testing and Visual QA

    Test Three.js features with browser checks, deterministic visual fixtures, lifecycle tests, and device-specific evidence.

    By cesartevisual MIT

  • Blender

    Blender asset checks

    Check mesh topology, normals, UVs, scale and intersections before handing an asset to the next production stage.

    By EL4CTEO MIT

  • Blender

    Blender assets for real-time scenes

    Set geometry, material, texture and bone budgets; build levels of detail and reduce draw calls.

    By EL4CTEO MIT

  • Games & native engines

    Game performance optimization

    Profile frame time, identify the CPU or GPU bottleneck and choose measurable fixes.

    By gamedev-skills Apache-2.0

  • Gaussian splats

    Gaussian-splat compression and deployment

    Compare quantization, pruning, streaming and levels of detail for splat scenes on the web and mobile devices.

    By jaccen Research reference

  • GSAP

    GSAP performance

    Reduce animation jank with transform-based movement, batching and fewer forced layout calculations.

    By greensock MIT

  • Film & motion design

    Immersive film review

    Check story, camera comfort, audio and viewing controls before sharing a spatial film.

    By Graspable MIT

  • Three.js

    Performance and Memory

    Profile and optimize Three.js frame time, GPU workload, asset memory, and resource leaks.

    By cesartevisual MIT

  • Three.js

    Rendering Diagnostics

    Diagnose Three.js black canvases, missing meshes, wrong colors, flicker, picking bugs, and context loss.

    By cesartevisual MIT