Performance & testing skills
Measure frame time, reduce rendering cost and test real interactions.
9 skills in Performance & testing
Three.js
3D Testing and Visual QA
Test Three.js features with browser checks, deterministic visual fixtures, lifecycle tests, and device-specific evidence.
By cesartevisual MIT
Blender
Blender asset checks
Check mesh topology, normals, UVs, scale and intersections before handing an asset to the next production stage.
By EL4CTEO MIT
Blender
Blender assets for real-time scenes
Set geometry, material, texture and bone budgets; build levels of detail and reduce draw calls.
By EL4CTEO MIT
Games & native engines
Game performance optimization
Profile frame time, identify the CPU or GPU bottleneck and choose measurable fixes.
By gamedev-skills Apache-2.0
Gaussian splats
Gaussian-splat compression and deployment
Compare quantization, pruning, streaming and levels of detail for splat scenes on the web and mobile devices.
By jaccen Research reference
GSAP
GSAP performance
Reduce animation jank with transform-based movement, batching and fewer forced layout calculations.
By greensock MIT
Film & motion design
Immersive film review
Check story, camera comfort, audio and viewing controls before sharing a spatial film.
By Graspable MIT
Three.js
Performance and Memory
Profile and optimize Three.js frame time, GPU workload, asset memory, and resource leaks.
By cesartevisual MIT
Three.js
Rendering Diagnostics
Diagnose Three.js black canvases, missing meshes, wrong colors, flicker, picking bugs, and context loss.
By cesartevisual MIT