Tavern tankards, three rounds

Throw balls at pewter tankards on the bar of a generated tavern: three rounds against the clock, swinging targets, a bucket worth five.

A capture of the project running in Graspable's emulated headset. A medieval tavern seen from the headset: tankards in a row on the bar in front of a lit stone fireplace, three round targets above, a scoreboard reading Round 1 of 3 and Time 44, a red ball in flight towards the bar.

Open the appContinue from it in GraspableRuns in a browser, on a Quest or a Vision Pro.

The request, word for word

This is the text that was sent to the agent to start the project. Nothing was edited for this page.

Make the tavern game a proper three-round game against the clock. Round 1: eight tankards on the bar, as now. Round 2: ten tankards standing closer together in two rows. Round 3: eight tankards that slide slowly from side to side along the bar, and one golden tankard among them worth 10 points instead of 1. Each round lasts 45 seconds; it ends early when everything is down, and the seconds left are added to the score as a bonus. The three hanging targets swing gently from side to side in every round and ring like a bell when hit, worth 3 points. Put a wooden bucket on the bar at the far end: a ball that lands and stays in it is worth 5 points and makes the bell ring twice. The scoreboard shows the round ("Round 2 of 3"), the time left as a number and as a bar that runs down and turns red in the last ten seconds, the score, and the best score so far. Between rounds it shows "Round clear" with the bonus for three seconds, then sets up the next round by itself. After round 3 it shows the final score and a "Play again" button. A "Start" button begins round 1, so the clock does not run before I am ready. I never run out of balls: a ball that has stopped on the floor comes back to the stand after a few seconds. Tankards must look like pewter (dull metal, slightly dented, a handle), the golden one like polished brass, the bucket like old oak staves with iron hoops, all lit by the tavern's own warm light. Sounds for hits, the bell, the round end and the last ten seconds ticking are made in code. It has to work in VR in the emulated headset with the controllers (grab a ball and throw it) and on the desktop with the mouse.

How it went

Runs
One run: the request above, and it was done. A run ends only when the project builds and loads in a real browser without errors.
Started from
The World Game template: A game inside a generated place: throw balls that bounce off the real room, knock mugs off the bar, ring the targets, keep score.
Notes and credits
One request, no follow-ups. AI: Graspable agent.

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