Unreal Engine XR template

An Unreal Engine 5 project for OpenXR headsets whose level is a Python script: scenes in real materials, things to grab, hinges and drawers, with Unreal's own rig for hands and controllers.

Built on
Unreal Engine 5 + OpenXR, the level written as Python. The level is a Python script that your own Unreal Editor builds, so it can be read, reviewed and changed as text.
Comes with
The Builder plan and higher. See pricing.
Runs on
OpenXR headsets, packaged with Unreal Engine on a computer set up for it. While you work, the game runs on a flat screen and the agent sees a picture of it.
You need
Unreal Engine 5 on your computer (on a Mac, Xcode with its Metal Toolchain); Graspable finds it and never signs in for you. See native XR.

Requests to try

Start a project from this template and send one of these as it is, or change it to what you have in mind.

Made from this template

Real projects that started here, each with the request that built it.

Start from it

Download Graspable, choose Unreal Engine XR when you create a project, and say what you want. The agent edits the project on your computer and a run ends only when it builds its level without errors.

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