Graspable vs 8th Wall
People who built on 8th Wall are looking for what to use next. Graspable is one option for headset XR; here is what it is and is not.
8th Wall was the best-known hosted WebAR platform. Its hosted platform was retired on 28 February 2026; the framework and AR modules are now open source under MIT, and the SLAM engine is a closed binary under a limited-use licence. Facts about 8th Wall are from its own pages, listed at the end, last checked on 3 October 2026. If something is out of date, tell us.
Choose Graspable when
your next thing is for headsets (Quest, Vision Pro), built from a description by an agent, with the code on your disk.
Choose 8th Wall when
you need phone AR with world or image tracking: use the open-source 8th Wall framework yourself, or a hosted phone-AR toolkit such as Zapworks.
Side by side
- What you build
- GraspableA desktop app for macOS (Windows and Linux are coming). You describe a 3D or XR scene; an AI agent builds it as a real React Three Fiber and WebXR project in a folder on your computer.
- 8th WallHistorically, phone WebAR and Quest WebXR in a hosted editor. Today: a framework and AR modules on GitHub (MIT) you integrate yourself, with three.js, Babylon.js, A-Frame or PlayCanvas.
- The AI
- GraspableYour own AI account: an API key from Anthropic, OpenAI, OpenRouter and others, a ChatGPT subscription, or Claude Code with a Claude subscription. Models come from the provider’s own list.
- 8th WallNone.
- Where it runs
- GraspableOn your computer. Projects, previews, builds, keys and sign-ins stay there. A paid plan can move a project to a Cloud Agent and back.
- 8th WallWherever you host it; hosted experiences stay up until 28 February 2027.
- Checking the result
- GraspableA run ends only when the project builds and loads in a real browser without errors; recorded headset sessions are replayed after every change.
- 8th WallYours to set up.
- Headsets and devices
- GraspableAny browser with WebXR. The app emulates a Meta Quest 3 or Meta VR Glasses in the preview; a project opens on a Quest or an Apple Vision Pro over Wi-Fi or USB.
- 8th WallPhones (world, image, face tracking); Quest WebXR; Vision Pro VR was supported.
- Your code
- GraspableOrdinary code on your disk: React, three.js, React Three Fiber, @react-three/xr. Yours, in any editor, with a version per run.
- 8th WallYours; the framework is MIT, the SLAM engine binary is under a limited-use licence that allows commercial use inside a broader application.
- Price
- GraspableFree to build with on your computer, on every plan. Builder $20, Pro $40, Studio $99 per seat add Cloud Agents, Fast mode, premium templates, teams and Credits (graspable.dev/pricing).
- 8th WallFree, no account. Paid subscriptions ended on 28 February 2026.
- Native headset apps
- GraspableWeb only today: no Unity, Unreal or native headset builds.
- 8th WallNone.
Where 8th Wall is the better choice
- Phone AR with world and image tracking, now free and open to integrate.
- Works with the web engine you prefer.
Where Graspable is
- A maintained product with an agent, templates, an emulated headset and publishing.
- Headset XR on Quest and Vision Pro, built and checked for you.
Our take
For headset XR built by an agent, Graspable is the maintained product to move to. For phone AR with tracking, the open-sourced 8th Wall framework or a hosted toolkit is still the right tool.
Graspable is our product. The facts above are what we found; this paragraph is what we think.
Try Graspable
It is a desktop app, free with your own AI account. Describe a scene, watch it being built as a real project on your computer, and open it on your headset. See what people made and the requests behind each.
Sources
- 8th Wall
- 8th Wall pricing (retirement notice)
- 8th Wall goes open source
- 8th Wall framework on GitHub
- 8th Wall engine licence
Last checked 3 October 2026. Product names belong to their owners; none of them endorses Graspable.