Graspable vs Zapworks

Zapworks does phone AR that WebXR alone cannot do on an iPhone; Graspable does headset XR with an agent. Which problem do you have?

Zapworks, by Zappar, is a hosted WebAR and WebXR toolkit: a no-code Designer, the Mattercraft code editor with an AI assistant, and computer-vision tracking for phones. Facts about Zapworks are from its own pages, listed at the end, last checked on 3 October 2026. If something is out of date, tell us.

Choose Graspable when

the experience is for a headset (Quest, Vision Pro), you want an agent to build and check it, and you want the code on your disk with your own AI account.

Choose Zapworks when

you need face, image or world tracking on phones, especially iPhones, with hosting and analytics included.

Side by side

What you build
GraspableA desktop app for macOS (Windows and Linux are coming). You describe a 3D or XR scene; an AI agent builds it as a real React Three Fiber and WebXR project in a folder on your computer.
ZapworksWebAR for phones (face, image, world tracking) and WebXR for headsets, in Zappar’s cloud editors; exported as static web code.
The AI
GraspableYour own AI account: an API key from Anthropic, OpenAI, OpenRouter and others, a ChatGPT subscription, or Claude Code with a Claude subscription. Models come from the provider’s own list.
ZapworksMattercraft AI Assistant with fixed Claude and Codestral models and monthly credits; no bring-your-own key found.
Where it runs
GraspableOn your computer. Projects, previews, builds, keys and sign-ins stay there. A paid plan can move a project to a Cloud Agent and back.
ZapworksZappar’s cloud editors and hosting.
Checking the result
GraspableA run ends only when the project builds and loads in a real browser without errors; recorded headset sessions are replayed after every change.
ZapworksPreview in the editor and on devices; no build gate or headset replay.
Headsets and devices
GraspableAny browser with WebXR. The app emulates a Meta Quest 3 or Meta VR Glasses in the preview; a project opens on a Quest or an Apple Vision Pro over Wi-Fi or USB.
ZapworksPhones (iOS and Android); Meta Quest, Apple Vision Pro, Magic Leap in Mattercraft.
Your code
GraspableOrdinary code on your disk: React, three.js, React Three Fiber, @react-three/xr. Yours, in any editor, with a version per run.
ZapworksA zip of static web code; Zappar’s computer-vision libraries stay licensed.
Price
GraspableFree to build with on your computer, on every plan. Builder $20, Pro $40, Studio $99 per seat add Cloud Agents, Fast mode, premium templates, teams and Credits (graspable.dev/pricing).
ZapworksDeveloper $12.99 a month (non-commercial); Pro $315 a month with 12,000 views a year; Enterprise custom (zap.works/pricing).
Native headset apps
GraspableWeb only today: no Unity, Unreal or native headset builds.
ZapworksNone; web.

Where Zapworks is the better choice

  • Phone computer vision that WebXR cannot do on an iPhone.
  • A no-code designer and hosting with analytics.
  • Quest, Vision Pro and Magic Leap from the same editor.

Where Graspable is

  • An agent on your own project, with a build-and-load gate and replayed headset tests.
  • Your own AI account; free for commercial use on your computer.
  • No view limits on what you host yourself.

Our take

Zapworks owns phone AR with computer vision. For headsets and for an agent on a project you keep, Graspable is the better fit, and it is free on your computer.

Graspable is our product. The facts above are what we found; this paragraph is what we think.

Try Graspable

It is a desktop app, free with your own AI account. Describe a scene, watch it being built as a real project on your computer, and open it on your headset. See what people made and the requests behind each.

Download GraspablePricing

Sources

Last checked 3 October 2026. Product names belong to their owners; none of them endorses Graspable.

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