Graspable vs Cursor

A developer who knows three.js can build WebXR in Cursor by hand. What does Graspable add, and what does Cursor keep that Graspable does not have?

Cursor is an AI code editor with agents that run locally, in the cloud or from a CLI. It knows nothing in particular about XR: building WebXR in Cursor means scaffolding three.js and React Three Fiber yourself and directing the agent. Facts about Cursor are from its own pages, listed at the end, last checked on 3 October 2026. If something is out of date, tell us.

Choose Graspable when

you want XR templates, an emulated headset, a build-and-load gate and recorded headset tests without setting any of it up, and you are happy with React Three Fiber.

Choose Cursor when

you want full control over every file and library, every model family in one editor, and you will build your own testing.

Side by side

What you build
GraspableA desktop app for macOS (Windows and Linux are coming). You describe a 3D or XR scene; an AI agent builds it as a real React Three Fiber and WebXR project in a folder on your computer.
CursorAnything in a local folder. No XR, three.js or headset notion in its documentation.
The AI
GraspableYour own AI account: an API key from Anthropic, OpenAI, OpenRouter and others, a ChatGPT subscription, or Claude Code with a Claude subscription. Models come from the provider’s own list.
CursorCursor’s own pool plus Claude, GPT, Gemini and others; bring-your-own keys for chat models (not for Tab).
Where it runs
GraspableOn your computer. Projects, previews, builds, keys and sign-ins stay there. A paid plan can move a project to a Cloud Agent and back.
CursorLocally (macOS, Windows, Linux); Cloud Agents on paid plans; a CLI.
Checking the result
GraspableA run ends only when the project builds and loads in a real browser without errors; recorded headset sessions are replayed after every change.
CursorA terminal and a desktop browser tool for the agent. No headset emulation, no XR fixtures, no build gate unless you write one.
Headsets and devices
GraspableAny browser with WebXR. The app emulates a Meta Quest 3 or Meta VR Glasses in the preview; a project opens on a Quest or an Apple Vision Pro over Wi-Fi or USB.
CursorWhatever you wire up yourself.
Your code
GraspableOrdinary code on your disk: React, three.js, React Three Fiber, @react-three/xr. Yours, in any editor, with a version per run.
CursorLocal files and your own git.
Price
GraspableFree to build with on your computer, on every plan. Builder $20, Pro $40, Studio $99 per seat add Cloud Agents, Fast mode, premium templates, teams and Credits (graspable.dev/pricing).
CursorHobby free; Pro $20 a month; Pro Plus $60; Ultra $200; Teams $40 per user a month (cursor.com/docs/account/pricing).
Native headset apps
GraspableWeb only today: no Unity, Unreal or native headset builds.
CursorWhatever toolchain you install; Cursor itself has none.

Where Cursor is the better choice

  • Every model family and bring-your-own keys for chat, in a full editor.
  • Parallel and cloud agents, worktrees, a CLI, mature debugging.
  • Maximum control for a developer who already knows three.js.

Where Graspable is

  • XR knowledge built in: templates, the rules the agent follows for headsets, an emulated Quest 3 or Meta VR Glasses.
  • A run ends only when the project builds and loads; headset sessions replay as tests.
  • Publishing at an address of its own from the app.
  • Graspable also works as an MCP server and CLI, so Claude Code, Codex or Cursor can drive it.

Our take

A developer who knows three.js can do everything in Cursor, and Graspable is happy to be driven from it. What Graspable adds is the XR-specific loop: templates, the rules the agent follows for headsets, an emulated Quest 3 or Meta VR Glasses, and a run that only ends when the project builds and loads. Most people building for a headset will get there faster with that loop than without it.

Graspable is our product. The facts above are what we found; this paragraph is what we think.

Try Graspable

It is a desktop app, free with your own AI account. Describe a scene, watch it being built as a real project on your computer, and open it on your headset. See what people made and the requests behind each.

Download GraspablePricing

Sources

Last checked 3 October 2026. Product names belong to their owners; none of them endorses Graspable.

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