Unity for Android XR template
A native Unity project for Android XR headsets and glasses (Samsung Galaxy XR, XREAL Project Aura and others): passthrough, real surfaces, hands and gaze, built as an Android app you install on the device.
- Built on
- Unity 6 + OpenXR + Android XR + XR Interaction Toolkit, in a Unity 6 project with a Graspable kit of scripts and prefabs. It is an ordinary Unity project in a folder on your computer, built with your own Unity.
- Comes with
- The Builder plan and higher. See pricing.
- Runs on
- Meta Quest 3 and 3S, Meta VR Glasses, Android XR headsets and XREAL glasses, as an Android app you build from Graspable and install over USB. Play mode in the Unity Editor stands in for the headset while you work.
- You need
- Unity 6 with the Android module and the Unity CLI on your computer; Graspable finds them and never signs in for you. See native XR.
Requests to try
Start a project from this template and send one of these as it is, or change it to what you have in mind.
- A plant that I place on a real table by pinching, that grows a little every time I look at it for a second.
- A measuring tape: pinch twice on real surfaces and show the distance between the points as a label in the air.
- A to-do board on my real wall: pinch on the wall to put up a sticky note, grab notes to move them, poke one to mark it done.
- A desk lamp I can grab and put anywhere on the real desk; its light stays where I leave it and a button changes its colour.
- A dart board that I place on a wall, with darts I grab from a holder and throw; the score shows above the board.
Start from it
Download Graspable, choose Unity for Android XR when you create a project, and say what you want. The agent edits the project on your computer and a run ends only when it compiles and runs in play mode without errors.